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  • Buzzkill
  • Welcome to the Shadows
    • The Basics
      • What is a Roleplaying Game?
    • Roleplaying Shadowrun
      • What Runners Do
      • Basic Runner Types
      • Settings
      • Shadow Activity
  • A History Lesson for the Reality Impaired
    • The Rise of the Megacorps
    • Death and Chaos
    • Metamorphoses
    • Divided We Stand, United We Fall
    • Hate and Brotherhood
    • The Corporate Shuffle
    • Will to Power
    • Year of the Comet
    • Matrix Crash 2.0
    • It’s a Wireless World
  • Life on the Edge
    • Day to Day
      • A Place to Stash Your Gear
      • Getting Around
      • You Are What You Eat
      • Show Me The Money
      • SINless in Seattle
      • The Doctor Is In
    • Welcome to the Machine
      • Matrix 2.0
      • The Network is the Consumer
      • Sharing the Love
      • Tagging, 2070’s Style
      • Big Brother is Watching
    • Get Your Mojo Workin’
      • Magic in the Media
      • John Q. Public
      • Magic and Religion
      • Ghouls and Spirits and Dragons—Oh My!
      • Magic in the Shadows
    • Takin’ Care of Business
      • Extraterritoriality
      • Guarding the Henhouse
      • In the Family
      • The Big Ten
      • Strange Bedfellows
    • Livin’ Large
      • Nightlife
      • Music
      • Sports
      • Simsense
      • Trideo, Radio, and Cinema
      • Advertising
      • Fashion
      • Sex
      • The Dark Side
    • Criminal Elements (Other Than You)
      • Organized Crime
      • Gangs
      • Organleggers
    • He Ain’t Heavy …
      • The Way It Is
      • Pro-Meta activist Groups
      • Racist Organizations
  • Game Concepts
    • Playing Shadowrun
    • The Abstract Nature of Rules
    • Dice
    • Making Tests
      • Dice Pools
      • Dice Pool Modifiers
      • Target Number and Hits
      • Glitches
      • Rule of Six
    • Different Types of Tests
      • Success Tests
      • Opposed Tests
      • Extended Tests
      • Teamwork Tests
      • Trying Again
      • Critical Success
    • Time
      • Combat Turns
      • Actions
    • Shadowrunning by the Numbers
      • The Concept
      • Metatype
      • Attributes
      • Magic
      • Skills
      • Qualities
      • Gear
      • Body Modifications
      • Contacts
      • Lifestyle
      • Condition Monitors
      • Karma
    • Metahumanity
      • Dwarfs
      • Elves
      • Humans
      • Orks
      • Trolls
    • Edge
    • Tweaking the Rules
  • Creating a Shadowrunner
    • Sample Characters
    • Building a Shadowrunner
      • Build Points (BP)
    • Choose Your Metatype
    • Purchase Attributes
    • Acquire Skills
    • Qualities
    • Assigning Resources
      • Gear
      • Magical Resources
      • Technomancer Resources
      • Contacts
    • Finishing Touches
      • Final Statistics
      • Starting Nuyen
      • Gamemaster’s Approval
      • Background and Story
    • Build Point Cost Summary Table
  • Sample Characters Skills
    • Base Skills
      • Active Skills
      • Knowledge Skills
      • Language Skills
      • Using Skills
    • Skill Groups
    • Skill Ratings
      • Specialization
      • Defaulting
    • Combat Active Skills
    • Magic Active Skills
    • Physical Active Skills
      • Using Climbing
      • Using Escape Artist
      • Jumping
      • Using Navigation
      • Using Perception
      • Using Running
      • Using Stealth Skills
      • Using Survival
      • Using Swimming
      • Using Tracking
    • Resonance Active Skills
    • Social Active Skills
      • Using Charisma-Linked Skills
    • Technical Active Skills
      • Using Forgery
      • Using Locksmith
      • Using Technical Skills to Build or Repair
    • Vehicle Active Skills
    • Special Active Skills
    • Knowledge Skills
      • Choosing Knowledge Skills
      • Street Knowledge
      • Academic Knowledge
      • Professional Knowledge
      • Interests
      • Using Knowledge Skills
    • Language Skills
      • Language in 2070
      • Lingos
      • Using Language Skills
    • Using Attributes
      • Attribute-Only Tests
  • Combat
  • Combat Turn Sequence
    • Initiative
      • Initiative Score
      • Initiative Passes
      • Switching Initiative
      • Initiative and Edge
      • Initiative Glitches
      • Delayed Actions
      • Timed Items and Initiative
    • The Action Phase
      • Free Actions
      • Simple Actions
      • Complex Actions
    • Movement
    • Resolving Combat
      • Opposed Combat Test
      • Combat Sequence
    • Ranged Combat
      • Ranged Attack Modifiers
      • Defending Against Ranged Combat
    • Firearms
      • Single-Shot Mode
      • Semi-Automatic Mode
      • Burst-Fire Mode
      • Full-Auto Mode
      • Ammunition
      • Shotguns
    • Projectile Weapons
      • Projectile Weapon Types
      • Grenades
    • Rockets and Missiles
      • Resolving Rocket and Missile Fire
    • Melee Combat
      • Defending Against Melee Combat
      • Melee Modifiers
      • Melee Combat Weapons
    • Other Combat Factors
      • Armor
      • Called Shots
      • Defense Modifiers
      • Full Defense
      • Interception
      • Knockdown
      • Subduing (Melee Only)
    • Damage
      • Types of Injury
      • Damage Codes
      • Damage Resistance Tests
      • Applying Damage
      • Wound Modifiers
      • Dead Man’s Trigger
      • Special Types of Damage
    • Surprise
      • Surprise and Perception
      • Surprise Tests
      • Effects of Surprise
    • Barriers
      • Barrier Ratings
      • Shooting Through Barriers
      • Destroying Barriers
    • Vehicle Combat
      • Vehicle Attributes
      • Vehicle Tests
      • Tactical Combat
      • Chase Combat
      • Attacks Against Vehicles
      • Vehicle Damage
      • Gunnery
      • Sensor Tests
      • Sensor Targeting
  • The Awakened World
    • The Basics
      • Awakened Attributes
    • Magic Use
      • Sorcery
      • Conjuring
      • Drain
      • Magical Lodges
      • Noticing Magic
      • Magic Actions
    • Traditions
      • Creating a Tradition
      • Magic and Spirits
      • Drain Attribute
      • Example Traditions
    • Sorcery
      • Spells
      • Spellcasting
      • Ritual Spellcasting
      • Counterspelling
    • Conjuring
      • Spirits
      • Summoning
      • Banishing
      • Binding
      • Watcher Spirits
    • The Astral World
      • Auras and Astral Forms
      • Astral Perception
      • Astral Signatures
      • Astral Projection
      • Astral Combat
      • Astral Tracking
      • The Metaplanes
    • Mana Barriers
      • Mana Lodges
      • Wards
      • Passing Through Barriers
    • Adepts
      • Mystic Adepts
      • Adept Powers
    • Initiation
      • Initiate Powers
    • Foci
      • Bonding
      • Activation
      • Spell Foci
      • Spirit Foci
      • Weapon Foci
      • Power Foci
    • Mentor Spirits
      • Roleplaying a Mentor Spirit
      • Mentor Spirit Modifiers
      • Mentor Spirit Archetypes
    • Street Grimoire
      • Spell Characteristics
      • Combat Spells
      • Detection Spells
      • Health Spells
      • Illusion Spells
      • Manipulation Spells
  • The Wireless World
    • Matrix 2.0 Basics
      • Augmented World
      • Matrix Topology
      • Device and Software Ratings
      • Using the Matrix
      • Hacking the Matrix
      • Matrix Combat
      • Rigging
    • Augmented Reality
      • Zones
    • Commlinks and Networking
      • PAN Modes
      • Persona
      • Linking and Subscribing
      • Matrix Attributes
      • Pilot Programs
    • Getting Online
      • Commcodes
      • Authorized Access
      • The Datatrail
    • Using the Matrix
      • Matrix Perception
      • Accessing Multiple Nodes
      • Using Computer Skill
      • Using Data Search Skill
      • Other Matrix Actions
    • Hacking
      • Hacking and Accounts
      • Breaking In
      • Hacked!—Once Inside
      • Intruder Alerts
      • Using Hacking Skill
      • Using Electronic Warfare Skill
    • Programs
      • Common Use Programs
      • Hacking Programs
      • Loading and Using Programs
      • Agents
      • Intrusion Countermeasures
      • Source Code and Piracy
    • Virtual Reality
      • VR Access Mode
      • VR Matrix Perception
    • Cybercombat
      • Matrix Initiative
      • Matrix Attacks
      • Matrix Damage
      • Matrix Condition Monitor
      • Black IC Attacks
      • Simultaneous Combat in Multiple Nodes
    • Technomancers
      • Resonance
      • The Living Persona
      • Technomancer Skills
      • Complex Forms
      • Threading
      • Sprites
      • Decompiling Sprites
      • Types of Sprites
      • Sprite Powers
      • Matrix Signatures
      • Fading
      • Submersion
    • Rigging and Drones
      • Drones
      • Rigger Actions
      • Autosoft Programs
    • Commlink Customization
      • Buying Upgrades
      • Buying Your Own Hardware
      • Coding Your Own Programs
  • Running the Shadows
    • Health
      • Healing
      • Physical Damage Overflow
    • Toxins
      • Toxin Attributes
      • Using Toxic Substances
      • Sample Toxins
    • Drugs and Brainbenders
      • Substance Abuse
      • Drugs
      • Better-Than-Life
    • Security Systems
      • Physical Security
      • Technical Security
      • Magical Security
      • Matrix Security
    • Reputation
      • Street Cred
      • Notoriety
      • Public Awareness
    • Identification, Please
    • Karma
      • Awarding Karma
      • Character Improvement
      • Improving Skills and Skill Groups
      • Improving Attributes
      • Other Improvements
    • Gamemaster Advice
      • Creating an Adventure
      • Integrating New Team Members
      • Keeping Secrets
      • Tips for Less Stressful Shadowruns
  • Friends and Foes
    • Non-Player Characters
      • Grunts
      • Sample Grunts
      • Prime Runners
    • Contacts
      • Contacts by the Numbers
      • Fleshing Out Contacts
      • Using Contacts
      • Playing Contacts
      • Sample Contacts
    • Critters
      • Attributes and Skills
      • Powers
      • Weaknesses
      • Critter Combat
      • Ordinary Critters
      • Paracritters
      • Spirits
      • Dracoforms
  • Street Gear
    • Gear Ratings
    • Carrying Gear
      • Carrying Capacity
      • Encumbrance
    • Size Customization
      • Using Unadapted Gear
    • Concealing Gear
      • Physical Searches
    • Availability & Buying Gear
      • Standard Goods
      • Black Market Goods
    • Fencing Gear
    • Legality
      • Jurisdiction
    • Cyberware and Bioware Grades
    • Wireless Connectivity
      • Turning it Off
    • Common Costs
    • Gear Listings
      • Melee Weapons
      • Projectile & Throwing Weapons
      • Firearms
      • Firearm Accessories
      • Ammunition
      • Grenades, Rockets, and Missiles
      • Explosives
      • Clothing and Armor
      • Electronics
      • Datachips and Software
      • ID and Credsticks
      • Tools
      • Vision Enhancers
      • Audio Enhancers
      • Sensors
      • Security Devices
      • Breaking & Entering Tools
      • Chemicals
      • Survival Gear
      • Biotech
      • Disguises
      • Cyberware
      • Bioware
      • Magical Equipment
      • Vehicles & Drones