Quelle, en: Shadowrun 20th Anniversary/Inhaltsverzeichnis

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Version vom 18. Juli 2016, 19:09 Uhr von LokiBot (Diskussion | Beiträge) (Anpassung Unterseitenverweise)
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  • WELCOME TO THE SHADOWS
    • The Basics
      • What Is a Roleplaying Game?
    • Roleplaying Shadowrun
      • What Runners Do
      • Core Supplements
      • Basic Runner Types
      • Settings
      • Shadow Activity
  • A HISTORY LESSON FOR THE REALITY IMPAIRED
    • The Rise of the Megacorps
      • Seretech & Shiawase
      • Resource Rush
      • Japanese Imperial State
    • Death and Chaos
      • VITAS
      • The Awakening
      • Nation Building
    • Metamorphoses
      • Techsplosion
      • Goblinization
      • Lone Star
      • Tech, Redux
      • The Crash of ’29
    • Divided We Stand, United We Fall
      • North America
      • Euro Wars
      • Awakened Nations
      • The Last Wave
    • Hate and Brotherhood
      • Meta-hate
      • Universal Brotherhood
    • The Corporate Shuffle
      • Ares
      • Fuchi
      • Saeder-Krupp
      • Yamatetsu
      • Renraku
      • Aztechnology
    • Will to Power
      • President Dunkelzahn
      • Dunkelzahn’s Will
    • Year of the Comet
      • Storms
      • Ghostwalker
      • Slash and Burn
    • Matrix Crash 2.0
      • Deus’ Agenda
      • Perfect Storm
    • It’s a Wireless World
      • NeoNET and the WMI
      • Winners and Losers
      • General Colloton for President
      • Nation (Re)Building
      • Times of Emergence
      • A Second Revelation
      • Underworld at War
  • LIFE ON THE EDGE
    • Day to Day
      • A Place to Stash Your Gear
      • Getting Around
      • You Are What You Eat
      • Show Me the Money
      • Living in SIN
      • The Doctor is In
    • Welcome to the Machine
      • Matrix 2.0
      • The Network Is the Consumer
      • Sharing the Love
      • Tagging, 2070’s Style
      • Big Brother Is Watching
      • Holes in the System
    • Get Your Mojo Workin’
      • Magic in the Media
      • John Q. Public
      • Magic and Religion
      • Ghouls and Spirits and Dragons—OH MY!
      • Magic in the Shadows
    • We’re Not Alone
      • Coming Out
      • Public Opinion
      • Corporate Paranoia
      • Sprites, AIs, and Digital Critters
    • Takin’ Care of Business
      • Extraterritoriality
      • Guarding the Henhouse
      • In the Family
      • The Big Ten
      • Strange Bedfellows
    • Livin’ Large
      • Nightlife
      • Music
      • Sports
      • Simsense
      • Trideo, Radio, and Cinema
      • Advertising
      • Fashion
      • Sex
      • The Dark Side
    • Criminal Elements (Other Than You)
      • Organized Crime
      • Gangs
      • Organleggers
    • He Ain’t Heavy …
      • The Way It Is
      • Pro-Meta Activist Groups
      • Racist Organization
  • GAME CONCEPTS
    • Playing Shadowrun
    • The Abstract Nature of Rules
      • Dice
      • Making Tests
      • Dice Pools
      • Target Number and Hits
      • Glitches
      • Rule of Six
    • Different Types of Tests
      • Success Tests
      • Opposed Tests
      • Extended Tests
      • Teamwork Tests
      • Trying Again
      • Critical Success
    • Time
      • Combat Turns
      • Actions
    • Shadowrunning by the Numbers
      • The Concept
      • Metatype
      • Attributes
      • Skills
      • Qualities
      • Magic
      • Technomancy
      • Gear
      • Augmentations
      • Contacts
      • Lifestyle
      • Condition Monitors
      • Karma
    • Metahumanity
      • Dwarfs
      • Elves
      • Humans
      • Orks
      • Trolls
    • Edge
      • Spending Edge
      • Regaining Edge
      • Burning Edge
  • CREATING A SHADOWRUNNER
    • Building a Shadowrunner
      • Build Points (BP)
    • Choose Your Metatype
    • Pick Qualities
    • Purchase Attributes
    • Acquire Skills
      • Types of Skills
      • Purchasing Active Skills
      • Knowledge Skills
      • Language Skills
    • Assign Resources
      • Gear
      • Magical Resources
      • Technomancer Resources
      • Contacts
    • Finishing Touches
      • Final Statistics
      • Starting Nuyen
      • Gamemaster’s Approval
      • Background and Story
    • Quality Descriptions
      • Positive Qualities
      • Negative Qualities
  • SAMPLE CHARACTERS
    • Bounty Hunter
    • Combat Mage
    • Covert Ops Specialist
    • Drone Rigger
    • Enforcer
    • Face
    • Gunslinger Adept
    • Hacker
    • Occult Investigator
    • Radical Eco-Shaman
    • Smuggler
    • Sprawl Ganger
    • Street Samurai
    • Street Shaman
    • Technomancer
    • Weapon Specialist
  • SKILLS
    • Base Skills
      • Active Skills
      • Knowledge Skills
      • Language Skills
      • Using Skills
      • Skill Groups
      • Skill Ratings
      • Specializations
      • Defaulting
    • Combat Active Skills
    • Magical Active Skills
    • Physical Active Skills
    • Resonance Active Skills
    • Social Active Skills
    • Technical Active Skills
    • Vehicle Active Skills
    • Special Active Skills
    • Knowledge Skills
      • Choosing Knowledge Skills
      • Street Knowledge
      • Academic Knowledge
      • Professional Knowledge
      • Interests
    • Language Skills
      • Language in 2072
      • Lingos
    • Using Specific Skills
      • Using Arcana
      • Using Astral Combat
      • Using Assensing
      • Using Biotech Skills
      • Using Build or Repair
      • Using Charisma-Linked Skills
      • Using Chemistry
      • Using Climbing
      • Using Con
      • Using Conjuring Skills
      • Using Disguise
      • Using Enchanting
      • Using Escape Artist
      • Using Etiquette
      • Using Forgery
      • Using Infiltration
      • Using Instruction
      • Using Intimidation
      • Using Jumping
      • Using Knowledge Skills
      • Using Language Skills
      • Using Leadership
      • Using Locksmith
      • Using Navigation
      • Using Negotiation
      • Using Palming
      • Using Perception
      • Using Piloting
      • Using Resonance
      • Using Running
      • Using Shadowing
      • Using Sorcery
      • Using Stealth Skills
      • Using Survival
      • Using Swimming
      • Using Technical Skills to Build or Repair
      • Using Tracking
      • Using Attributes
  • COMBAT
    • Combat Turn Sequence
    • Initiative
      • Initiative Score
      • Initiative Passes
      • Switching Initiative
      • Initiative and Edge
      • Initiative Glitches
      • Delayed Actions
      • Timed Items and Initiative
    • The Action Phase
      • Free Actions
      • Simple Actions
      • Complex Actions
      • Interrupt Actions
    • Movement
      • Movement Rate
    • Resolving Combat
      • Opposed Combat Test
      • The Combat Sequence
    • Ranged Combat
      • Ranged Attack Modifiers
      • Defending Against Ranged Combat
    • Firearms
      • Single-Shot Mode
      • Semi-Automatic Mode
      • Burst-Fire Mode
      • Full-Auto Mode
      • Ammunition
      • Shotguns
    • Projectile Weapons
      • Projectile Weapon Types
      • Grenades
    • Rockets and Missiles
      • Resolving Rocket and Missile Fire
      • Rocket and Missile Scatter
    • Melee Combat
      • Melee Attack Modifiers
      • Defending Against Melee Attacks
      • Melee Modifiers
      • Melee Combat Weapons
    • Defending in Combat
      • Defense Modifiers
      • Full Defense
    • Other Combat Factors
      • Armor
      • Called Shots
      • Interception
      • Knockdown
      • Subduing (Melee Only)
    • Damage
      • Types of Injury
      • Damage Codes
      • Damage Resistance Tests
      • Applying Damage
      • Wound Modifiers
      • Dead Man’s Trigger
      • Special Types of Damage
    • Surprise
      • Surprise and Perception
      • Surprise Tests
      • Effects of Surprise
    • Barriers
      • Barrier Ratings
      • Shooting Through Barriers
      • Destroying Barriers
    • Vehicle Combat
      • Vehicle Attributes
      • Vehicle Tests
      • Tactical Combat
      • Chase Combat
    • Attacks Against Vehicles
      • Vehicle Damage
      • Gunnery
      • Sensor Tests
      • Sensor Targeting
  • THE AWAKENED WORLD
    • The Basics
      • Awakened Attributes
    • Magic Use
      • Sorcery
      • Conjuring
      • Arcana
      • Enchanting
      • Drain
      • Magical Lodges
      • Noticing Magic
      • Magic Actions
      • Street Magic
    • Traditions
      • Creating a Tradition
      • Concept
      • Magic and Spirits
      • Drain Attribute
      • Example Traditions
    • Sorcery
      • Spells
      • Spellcasting
      • Ritual Spellcasting
      • Counterspelling
    • Conjuring
      • Summoning
      • Banishing
      • Binding
    • Enchanting
    • The Astral World
      • Auras and Astral Forms
      • Astral Perception
      • Astral Signatures
      • Astral Projection
      • Astral Combat
      • Astral Tracking
      • The Metaplanes
    • Mana Barriers
      • Mana Lodges
      • Wards
      • Passing Through Barriers
      • Spells and Mana Barriers
    • Adepts
      • Mystic Adepts
      • Adept Powers
    • Initiation
      • Initiate Powers
      • Foci
      • Bonding
      • Activation
      • Spell Foci
      • Spirit Foci
      • Weapon Foci
      • Power Foci
    • Mentor Spirits
      • Roleplaying a Mentor Spirit
      • Mentor Spirit Modifiers
      • Mentor Spirit Archetypes
    • Street Grimoire
    • Spell Characteristics
      • Combat Spells
      • Detection Spells
      • Health Spells
      • Illusion Spells
      • Manipulation Spells
  • THE WIRELESS WORLD
    • The Matrix 2.0
      • A Whole New World
      • Matrix Topology
      • Getting Online
      • Augmented and Virtual Reality
      • Zones
      • The Emerged
    • Networking
      • Devices
      • Matrix Attributes
      • Processor Limit
      • Device Modes
      • Persona Programs
      • Icons
      • Nodes
      • Accessing Nodes
      • Using Augmented and Virtual Reality
    • Using the Matrix
      • Skills
      • Unwired
      • Matrix Perception
    • Matrix Actions
      • Free Actions
      • Simple Actions
      • Complex Actions
    • Programs
      • Common Use Programs
      • Hacking Programs
      • Agents and IC
    • Hacking the Matrix
      • Hacking
      • Spoofing
      • Cybercombat
    • Security Response
      • Node Security
      • Alerts
    • Technomancers
      • Resonance
      • The Living Persona
      • Technomancer Skills
      • Complex Forms
      • Threading
      • Sprites
      • Decompiling Sprites
      • Types of Sprites
      • Sprite Powers
      • Matrix Signatures
      • Fading
      • Submersion
    • Rigging
      • Drones
      • Controlling Drones
      • Autosoft Programs
      • Electronic Warfare
  • RUNNING THE SHADOWS
    • Health
      • Healing
      • Physical Damage Overflow
    • Toxins
      • Toxin Attributes
      • Using Toxic Substances
      • Sample Toxins
    • Drugs and Brainbenders
      • Substance Abuse
      • Drugs
      • Better-Than-Life
    • Security Systems
      • Physical Security
      • Technical Security
      • Magical Security
      • Matrix Security
    • Reputation
      • Street Cred
      • Notoriety
      • Public Awareness
    • Identification, Please
      • What’s in a SIN?
      • Commlinks, Credsticks, and ID
      • Fake ID
    • Lifestyles
      • Luxury
      • High
      • Middle
      • Low
      • Squatter
      • Streets
      • Hospitalized
      • Keeping Up the Payments
      • Buying a Lifestyle
      • Team Lifestyles
    • Karma
      • Awarding Karma
    • Character Improvement
      • Improving Skills and Skill Groups
      • Improving Attributes
      • Other Improvements
    • Gamemaster Advice
      • Creating an Adventure
      • Integrating New Team Members
      • Keeping Secrets
      • Tips for Less Stressful Shadowruns
  • FRIENDS AND FOES
    • Non-Player Characters (NPCs)
      • Grunts
      • Sample Grunts
      • Prime Runners
    • Contacts
      • Contacts by the Numbers
      • Using Contacts
      • Playing Contacts
      • Sample Contacts
    • Critters
      • Attributes and Skills
      • Powers
      • Weaknesses
      • Critter Combat
      • Ordinary Critters
      • Paracritters
      • Spirits
      • Dracoforms
  • STREET GEAR
    • Gear Ratings
    • Carrying Gear
      • Carrying Capacity
      • Encumbrance
    • Size Customization
      • Using Unadapted Gear
    • Concealing Gear
    • Availability and Buying Gear
      • Standard Goods
      • Black Market Goods
    • Fencing Gear
    • Legality
      • Jurisdiction
    • Cyberware and Bioware Grades
    • Wireless Connectivity
      • Arsenal
      • Turning It Off
    • Gear Listing
      • Melee Weapons
      • Projectile and Throwing Weapons
      • Firearms
      • Firearm Accessories
      • Ammunition
      • Grenades, Rockets, and Missiles
      • Explosives
      • Clothing and Armor
      • Electronics
      • Datachips and Software
      • ID and Credsticks
      • Tools
      • Visual Sensors & Imaging Devices
      • Vision Enhancements
      • Audio Sensors & Enhancers
      • Audio Enhancements
      • Sensors
      • Security Devices
      • Breaking and Entering Tools
      • Chemicals and Drugs
      • Survival Gear
      • Biotech
      • Disguises
      • Cyberware
      • Augmentation
      • Bioware
      • Magical Equipment
      • Vehicles & Drones
  • SHADOWRUN MASTER INDEX
  • SHADOWRUN MASTER TABLES
  • FICTION
    • WHAT IS INSIDE YOUR HEART
    • HAPPY TRAILS
    • WEEKEND EDITION
    • GAIA'S HEART
    • FRESH MEAT
    • EXTRACTION
    • BEST SERVED COLD
    • LA QUINZIÈME SECTION, LE SIXIÈME MONDE
    • GAME SET MATCH
    • HAT TRICK
    • WHAT GOES AROUND COMES AROUND
    • NIGHT SHIFT