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|COPYRIGHT=fasa
|COPYRIGHT=fasa
|NUMMER=7100 / 7101
|NUMMER=7100 / 7101
|EDITION=1.
|EDITION=1
|ÜBERSETZUNG=
|ÜBERSETZUNG={{Quelle|srd|x=1}}
|ORIGINAL=
|VERLAG=FASA
|VERLAG= FASA
|SPRACHE=englisch
|SPRACHE= englisch
|EINBAND=Softcover (7100) / Hardcover (7101)
|EINBAND= Softcover (7100) / Hardcover (7101)
|SEITEN=216 (inkl. 16 Farbe) <br/>
|SEITEN=216 (inkl. 16 Farbe) <br/>
:+ 16 Farbe
:+ 16 Farbe
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:1-55560-133-2 (Softcover)
:1-55560-133-2 (Softcover)
:1-55560-110-3 (Hardcover)
:1-55560-110-3 (Hardcover)
|ISBN13=
|CREDITS=
|CREDITS=
:'''Autoren:''' Bob Charette, Paul Hume, Tom Dowd, Dave Wylie & Jordan Weisman
:''Autoren:'' Bob Charette, Paul Hume, Tom Dowd, Dave Wylie & Jordan Weisman
}}
}}
The Year is 2050


'''Shadowrun — Where Man Meets Magic And Machine''' <br/>
The blending of technology and human flesh began in the late 20th century. Interfacing the human mind with computers was just the first step.  Implants that 'jack up' reflexes and cybernetic replacements followed quickly. Then came the [[Erwachen|Awakening]]. A five-thousand-year lull in the flow of mystical energies subsided, and [[Magie|Magic]] returned to the world. [[Elf|Elves]], [[Zwerg|Dwarfs]], and [[Troll]]s assumed their true form, throwing off their human guise.
 
In the world of 2050, the [[megaplex]]es are monsters casting long shadows. As [[shadowrunner]]s, that's where you live, in the cracks between the giant coporate structures. When the [[Megakonzern|megacorps]] want something done but they don't want to dirty their hands, it's a [[Shadowrun]] they need, and they come to you. Though your existence is not acknowledged by any government or corporate database, the demand for your services is high. You might be a [[Decker|Technomancer]], sliding like a whisper through the databases of giant corporations, spiriting away the only thing of real value - information. Or perhaps you are a [[Straßensamurai|Street Samurai]], an enforcer for hire whose combat skills and reflexes make you the ultimate urban predator. Or perhaps a [[Magier|Mage]], one with an ancient gift, the ability to wield and shape the magical energies that now surround the Earth. And that's exactly the kind of firepower you'll need if you get hired to make a Shadowrun...


==Inhaltsverzeichnis==
==Inhaltsverzeichnis==
Kapitel:  
Kapitel:  
*The Year Is [[2050]],
*The Year Is [[2050]]
*"Night On The Town"
*"Night On The Town"
*And So It Came To Pass...
*And So It Came To Pass...

Version vom 14. Juni 2009, 20:57 Uhr

Informationen

SR1 Main English Front.jpg

® FASA
Verlag: FASA
Nummer: 7100 / 7101
Edition: 1
Erschienen: 1989
Sprache: englisch
Übersetzung: {| class="infobox" style="float:right; clear:right;" Informationen

|-



| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Einband: Softcover (7100) / Hardcover (7101) |- | style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Seitenanzahl: 216 (inkl. 16 Farbe)

+ 16 Farbe

|-

| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Preis:

20,00$ (Softcover)
28,00$ (Hardcover)

|-


| style="padding-left:10px; padding-right:10px; text-align:left; border: 1px solid gray;" | Credits:

Autoren: Bob Charette, Paul Hume, Tom Dowd, Dave Wylie & Jordan Weisman

|} The Year is 2050

The blending of technology and human flesh began in the late 20th century. Interfacing the human mind with computers was just the first step. Implants that 'jack up' reflexes and cybernetic replacements followed quickly. Then came the Awakening. A five-thousand-year lull in the flow of mystical energies subsided, and Magic returned to the world. Elves, Dwarfs, and Trolls assumed their true form, throwing off their human guise.

In the world of 2050, the megaplexes are monsters casting long shadows. As shadowrunners, that's where you live, in the cracks between the giant coporate structures. When the megacorps want something done but they don't want to dirty their hands, it's a Shadowrun they need, and they come to you. Though your existence is not acknowledged by any government or corporate database, the demand for your services is high. You might be a Technomancer, sliding like a whisper through the databases of giant corporations, spiriting away the only thing of real value - information. Or perhaps you are a Street Samurai, an enforcer for hire whose combat skills and reflexes make you the ultimate urban predator. Or perhaps a Mage, one with an ancient gift, the ability to wield and shape the magical energies that now surround the Earth. And that's exactly the kind of firepower you'll need if you get hired to make a Shadowrun...

Inhaltsverzeichnis

Kapitel:

  • The Year Is 2050
  • "Night On The Town"
  • And So It Came To Pass...
  • Game Concepts
  • Metahumanity
  • Character Generation
  • Archetypes
  • Developing The Character
  • Using Skills
  • Combat
  • Magic
  • The Matrix
  • Equipment
  • After The Shadowrun
  • Behind The Scenes
  • Contacts
  • Critters
  • The Northwest In 2050
  • Seattle
  • First Run

Unterschiede der Ausgaben:

Das Hardcover unterscheidet sich, abgesehen vom härteren Cover ein wenig vom Softcover. Die Hardcover-Ausgabe enthält eine Karte von Seattle "Downtown". Von der Hardcover-Ausgabe gab es zwei Versionen, die man am Artwork unterscheiden konnte. In der ersten Ausgabe war die Karte auf dem Kopf gedruckt und im Kapitel "Equipment" waren Illustrationen, die in der nachfolgenden Ausgabe entfernt wurden.

Siehe auch