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<big>Horrible. Strange. Beautiful.</big>
<big>Horrible. Strange. Beautiful.</big>


The glorious creatures of the mythic past and horrors undreamt of dwell in the [[Europa|Europe]] of [[2054]]. [[Gargoyles]] and [[goblin]]s stalk the streets of [[London]]. [[Zentaur|Centaur]]s and [[Wilder Satyr|satyrs]] roam the countryside. A mysterious and menacing menagerie of creatures, both fearsome and friendly, now populates the European landscape.
The glorious creatures of the mythic past and horrors undreamt of dwell in the [[Europa|Europe]] of [[2054]]. [[Europäischer Gargoyle|Gargoyles]] and [[goblin]]s stalk the streets of [[London]]. [[Zentaur|Centaur]]s and [[Wilder Satyr|satyrs]] roam the countryside. A mysterious and menacing menagerie of creatures, both fearsome and friendly, now populates the European landscape.


PARANORMAL ANIMALS OF EUROPE is a field guide to these [[Magie|magically]] awakened creatures. Detailed descriptions and nearly 100 illustrations help bring each animal to life. Get back to nature and liven up your SHADOWRUN campaign with PARANORMAL ANIMALS OF EUROPE!
PARANORMAL ANIMALS OF EUROPE is a field guide to these [[Magie|magically]] awakened creatures. Detailed descriptions and nearly 100 illustrations help bring each animal to life. Get back to nature and liven up your SHADOWRUN campaign with PARANORMAL ANIMALS OF EUROPE!

Version vom 23. Juli 2008, 12:52 Uhr

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Rückseitentext

Horrible. Strange. Beautiful.

The glorious creatures of the mythic past and horrors undreamt of dwell in the Europe of 2054. Gargoyles and goblins stalk the streets of London. Centaurs and satyrs roam the countryside. A mysterious and menacing menagerie of creatures, both fearsome and friendly, now populates the European landscape.

PARANORMAL ANIMALS OF EUROPE is a field guide to these magically awakened creatures. Detailed descriptions and nearly 100 illustrations help bring each animal to life. Get back to nature and liven up your SHADOWRUN campaign with PARANORMAL ANIMALS OF EUROPE!

Inhalt

  • INTRODUCTION
  • FOREWARD
  • PREFACE
    • Identification
    • Magic Capability
    • Habits
    • Commentary
    • Powers
    • Weaknesses
    • Game Information
    • Habitat/Range
  • AWAKENED ANIMALS
  • APPENDIX 1: FAERIE CRITTERS
    • The Nature of Awakening
      • Two Special Cases
      • Non-sentient Faerie Creatures
      • Disputed Faerie Creatures
    • Domovol
    • Knocker (Rapper)
    • Wild Hunt
  • APPENDIX 2: METAHUMAN EXPRESSIONS
    • Variations
      • Minotaur (Troll)
      • Ogre (Ork)
  • GAME INFORMATION
  • POWERS OF THE AWAKENED
    • Defining Power
      • Self-affecting Powers
      • Victim-affecting Powers
      • Powers with Indirect Effects
      • Special Cases
      • One at a Time!
      • Opposed Powers
      • Power Range and Duration
      • Astral Perception
      • Threat Ratings
    • Powers
      • Accident
      • Adaptive Coloration (Selective)
      • Alienation
      • Animal Control
      • Binding
      • Blindness
      • Cold Aura
      • Compulsion
      • Concealment
      • Confusion
      • Corrosive Saliva
      • Corrosive Secretions
      • Darkness
      • Desire Reflection
      • Dismissal
      • Electrical Projection
      • Empathy
      • Engulf
      • Enhanced Movement
      • Enhanced Physical Attributes
      • Enhanced Reactions
      • Enhanced Senses
      • Essence Drain
      • Fear
      • Fire Resistance
      • Flame Aura
      • Flame Projection
      • Guard
      • Hardened Armor
      • Hypnotic Song
      • Illusion
      • Immunity to Age
      • Immunity to Cold
      • Immunity to Fire
      • Immunity to Normal Weapons
      • Immunity to Pathogens
      • Immunity to Poisons
      • Infection
      • Influence
      • Magic Sense
      • Magical Guard
      • Magical Resistance
      • Manifestation
      • Mimicry
      • Mist Form
      • Movement
      • Noxious Breath
      • Paralyzing Touch (Howl)
      • Pestilence
      • Petrification
      • Petrifying Gaze
      • Psychokinesis
      • Regeneration
      • Search
      • Silence
      • Silence Projection
      • Sonic Projection
      • Spraying
      • Venom
      • Weather Control
    • Faerie Powers
      • Control Resistance
      • Fading
      • Glamour
      • Masking
    • Weaknesses
      • Allergy
      • Dietary Requirement
      • Essence Loss
      • Reduced Senses
      • Vulnerability
  • WORLDWIDE DISTRIBUTIONS
    • Transplanting Critters
      • Parallel Awakening
      • Population Spread
      • Species Engineering
    • Shadowrun Critters
    • Paranormal Animals
    • European Critters in America
    • Using Paranormal Animals
  • CRITTER TABLE