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|EINBAND=Softcover
|EINBAND=Softcover
|SEITEN=135 Seiten
|SEITEN=135 Seiten
|DATUM=
|PREIS= ? €
|ISBN=1-55560-342-4  
|ISBN=1-55560-342-4  
|CREDITS=
|CREDITS=
*'''Autor:''' Stephen Kenson
*''Autor:'' Stephen Kenson
*'''Additional Writing:''' Fort Lewis sections by Jon Szetp
*''Additional Writing:'' Fort Lewis sections by Jon Szetp
*'''Product Development:''' Michael Mulvihill
*''Product Development:'' Michael Mulvihill
*'''Product Editing:''' Sharon Turner Mulvihill, Diane Piron-Gelman, Tara Gallagher, Robert Boyle
*''Product Editing:'' Sharon Turner Mulvihill, Diane Piron-Gelman, Tara Gallagher, Robert Boyle
*'''Shadowrun Line Developer:''' Michael Mulvihill
*''Shadowrun Line Developer:'' Michael Mulvihill
*'''Editorial Staff:'''
*''Editorial Staff:''
**'''''Editorial Director:''''' Donna Ippolito
**''Editorial Director:'' Donna Ippolito
**'''''Managing Editor:''''' Sharon Turner Mulvihill
**''Managing Editor:'' Sharon Turner Mulvihill
**'''''Assistant Editor:''''' Robert Boyle
**''Assistant Editor:'' Robert Boyle
*'''Production Staff:'''
*''Production Staff:''
**'''''Art Director:''''' Jim Nelson
**''Art Director:'' Jim Nelson
**'''''Cover-Artwork:''''' Mark Zug
**''Cover-Artwork:'' Mark Zug
**'''''Back Cover Art''''' Peter Bergting, Brian Despain, Paolo Parente
**''Back Cover Art'' Peter Bergting, Brian Despain, Paolo Parente
**'''''Cover Design''''' Jim Nelson
**''Cover Design'' Jim Nelson
**'''''Illustratoren:''''' Doug Alexander, JanetAulisio, Peter Bergung, John Bridegroom, Tom Fowler, Fred Hooper, Clint Langley, Jeff Laubenstein, Dave Martin, Larry MacDougall, Kevin McCann, Jim Nelson, Mike Nielsen, Steve Prescott, Ron Spencer, Mark Zug  
**''Illustratoren:'' Doug Alexander, JanetAulisio, Peter Bergung, John Bridegroom, Tom Fowler, Fred Hooper, Clint Langley, Jeff Laubenstein, Dave Martin, Larry MacDougall, Kevin McCann, Jim Nelson, Mike Nielsen, Steve Prescott, Ron Spencer, Mark Zug  
**'''''Layout''''' Fred Hooper, Jim Nelson
**''Layout'' Fred Hooper, Jim Nelson
}}
}}


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***The [[Octagon]]
***The [[Octagon]]
**[[Seoulpa-Ringe|Seoulpa Rings]]
**[[Seoulpa-Ringe|Seoulpa Rings]]
***[[Choson Ring]]
***[[Choson-Ring|Choson Ring]]
***[[Divine Revenge Ring]]
***[[Divine Revenge Ring]]
***[[Komun'go Ring]]
***[[Komun'go-Ring|Komun'go Ring]]
***[[Phantom Lake Ring]]
***[[Phantom Lake-Ring|Phantom Lake Ring]]
***[[Red and Yellow Ring]]
***[[Red and Yellow Ring]]
***[[Tartarus Ring]]
***[[Tartarus Ring]]

Version vom 21. Februar 2009, 15:13 Uhr

Informationen

NewSeattle.jpg

Verlag: FASA
Nummer: 7216
Edition: 3. Edition
Sprache: englisch
Einband: Softcover
Seitenanzahl: 135 Seiten
Credits:
  • Autor: Stephen Kenson
  • Additional Writing: Fort Lewis sections by Jon Szetp
  • Product Development: Michael Mulvihill
  • Product Editing: Sharon Turner Mulvihill, Diane Piron-Gelman, Tara Gallagher, Robert Boyle
  • Shadowrun Line Developer: Michael Mulvihill
  • Editorial Staff:
    • Editorial Director: Donna Ippolito
    • Managing Editor: Sharon Turner Mulvihill
    • Assistant Editor: Robert Boyle
  • Production Staff:
    • Art Director: Jim Nelson
    • Cover-Artwork: Mark Zug
    • Back Cover Art Peter Bergting, Brian Despain, Paolo Parente
    • Cover Design Jim Nelson
    • Illustratoren: Doug Alexander, JanetAulisio, Peter Bergung, John Bridegroom, Tom Fowler, Fred Hooper, Clint Langley, Jeff Laubenstein, Dave Martin, Larry MacDougall, Kevin McCann, Jim Nelson, Mike Nielsen, Steve Prescott, Ron Spencer, Mark Zug
    • Layout Fred Hooper, Jim Nelson

Seattle's got it all: movers and shakers from all of the megacorporations, high-stakes political conflicts and even vicious mob wars—and it's surrounded by hostile countries! Every runner and wannabe comes to Seattle to learn their chops, hone their skills and make those contacts that will get them the big scores. From the rich enclaves of Magnolia Bluffs to the Z-Zone death traps of the Redmond Barrens, your knowledge and skills - plus a little luck - will help you survive the deadliest shadows inthe world.

New Seattle is a sourcebook for the Shadowrun roleplaying game. New Seattle takes the player on a tour of the most exciting city in the world of 2060. Each section of Seattle contains information on gangs, corporations, politics, hideouts, major players, criminal organizations and everything else players and gamemasters need to create both straightforward adventures and complex campaigns.

Inhalt

Siehe auch