Quelle, en: Shadowrun Fifth Edition/Inhaltsverzeichnis

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Version vom 6. September 2013, 16:51 Uhr von LokiBot (Diskussion | Beiträge) (Anpassung Quellenrücklink)
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  • ANOTHER NIGHT, ANOTHER RUN
  • INTRODUCTION
  • THE BATTLE FOUGHT
  • LIFE IN THE SIXTH WORLD
    • EVERYTHING HAS A PRICE
      • Magic: Paying with Your Mind
      • MegaCorps: Paying with Your Self
      • 'Wares: Paying with Your Soul
      • Shadows: Paying with Your Blood
    • WHERE TO RUN
      • North America
      • Central America
      • South America
      • Asia
      • Europe
      • Africa
      • Australia and Oceania
    • A DAY IN YOUR LIFE
      • People You Know
      • Doing the Dirty Work
      • The Meet
      • Legwork
      • The Plan
      • Do It
      • Wrap It Up
    • WHAT YOU MIGHT BE DOING THE OPPOSITION
      • The Corps
        • The Big Ten
      • Organized Crime
      • Gangs
      • Academics
      • Mana Chasers
      • Politicos
      • The Law
      • Beneath the Surface
      • Off the Job
      • Money
      • The Matrix
      • Music
      • Trideo
      • Sports
      • Food
      • Sex
      • Staying Healthy
      • Getting Around
  • SHADOWRUN CONCEPTS
    • THE GAME & YOU
      • The Gamemaster & You
    • HOW TO MAKE THINGS HAPPEN
      • Hits & Thresholds
      • Buying Hits
      • Glitches
      • Tests and Limits
        • Success Tests
        • Opposed Tests
        • Extended Tests
        • Extended Tests & Glitches
        • Teamwork Tests
        • Trying Again
      • Time Passing
        • Combat Turns
        • Actions
    • YOUR CHARACTER
      • Metatype
      • Attributes
        • Physical Attributes
        • Mental Attributes
        • Special Attributes
      • Initiative and Condition Monitors
        • Initiative
        • Initiative Dice
        • Condition Monitors
      • Skills
      • Qualities
      • Magic
      • Matrix
        • Augmented Reality
        • Virtual Reality
      • Gear
        • Cyberware
        • Bioware
      • Contacts
      • Lifestyle
    • EDGE
      • Edge Effects
      • Regaining Edge
      • Burning Edge
  • GIRLS WITH GUNS
  • CREATING A SHADOWRUNNER
    • STEP ONE: CHOOSE CONCEPT
    • STEP TWO: CHOOSE METATYPE
      • Metatype & Special Attributes
      • Mental and Physical Attributes
    • STEP THREE: CHOOSE MAGIC OR RESONANCE
    • STEP FOUR: PURCHASE QUALITIES
    • POSITIVE QUALITIES
    • NEGATIVE QUALITIES
    • STEP FIVE: PURCHASE SKILLS
      • What the Numbers Mean
      • Restricted Skills
      • Knowledge and Language Skills
    • STEP SIX: SPEND YOUR RESOURCES
      • Cyberware and Bioware
      • Lifestyle
      • Starting Nuyen
      • Step Seven: Spending Your Leftover Karma
        • Contacts
    • STEP EIGHT: FINAL CALCULATIONS
    • STEP NINE: FINAL TOUCHES
    • CHARACTER ADVANCEMENT
      • Attribute and Skill Tables
      • Learning complex forms
      • Learning Magic
      • Qualities
  • SKILLS
    • SKILL TYPES
      • Active skills
      • Knowledge skills
      • Language skills
      • Using Skills
    • SKILL GROUPS
    • SKILL RATINGS
      • Specializations
      • Defaulting
      • Combat Active Skills
        • Archery
        • Automatics
        • Blades
        • Clubs
        • Exotic Ranged Weapon
        • Heavy Weapons
        • Longarms
        • Pistols
        • Throwing Weapons
        • Unarmed Combat
      • Physical Active Skills
        • Disguise
        • Diving
        • Escape Artist
        • Free-Fall
        • Gymnastics
        • Palming
        • Perception
        • Running
        • Sneaking
        • Survival
        • Swimming
        • Tracking
      • Using Gymnastics
        • Climbing
        • Rappelling
        • Climbing Failures and Glitches
        • Jumping
      • Using Escape Artist
      • Using Perception
      • Using Running
      • Using Stealth Skills
        • Using Disguise and Impersonation
      • Using Survival
      • Using Swimming
        • Holding Your Breath
        • Treading Water
      • Using Tracking
    • Social Skills
        • Con
        • Etiquette
        • Impersonation
        • Instruction
        • Intimidation
        • Leadership
        • Negotiation
        • Performance
      • Using Social Skills
        • Social Modifiers
      • Using Social Influence Skills
      • Using Performance
      • Using Etiquette
        • Etiquette & Glitches
      • Using Instruction
      • Using Leadership
    • MAGICAL SKILLS
        • Alchemy
        • Arcana
        • Artificing
        • Assensing
        • Astral Combat
        • Banishing
        • Binding
        • Counterspelling
        • Disenchanting
        • Ritual Spellcasting
        • Spellcasting
        • Summoning
    • RESONANCE SKILLS
        • Compiling
        • Decompiling
        • Registering
    • TECHNICAL SKILLS
        • Aeronautics Mechanic
        • Animal Handling
        • Armorer
        • Artisan
        • Automotive Mechanic
        • Biotechnology
        • Chemistry
        • Computer
        • Cybercombat
        • Cybertechnology
        • Demolitions
        • Electronic Warfare
        • First Aid
        • Forgery
        • Hacking
        • Hardware
        • Industrial Mechanic
        • Locksmith
        • Medicine
        • Nautical Mechanic
        • Navigation
        • Software
      • Building & Repairing
      • Using Forgery
      • Using Navigation
    • Vehicle Skills
        • Gunnery
        • Pilot Aerospace
        • Pilot Aircraft
        • Pilot Walker
        • Pilot Exotic Vehicle
        • Pilot Ground Craft
        • Pilot Watercraft
      • Devising New Active Skills
    • KNOWLEDGE SKILLS
      • Choosing Knowledge Skills
        • Knowledge Skill Specializations
      • Street Knowledge
      • Academic Knowledge
      • Professional Knowledge
      • Interests
      • Using Knowledge Skills
      • Language Skills
        • Language
      • Lingos
      • Using Language Skills
        • Social Skills and Language
    • USING ATTRIBUTES
      • Attribute-Only Tests
        • Composure
        • Judge Intentions
        • Lifting/Carrying
        • Memory
  • WHERE THERE’S SMOKE
  • COMBAT
    • The Basics
      • Combat Turn Sequence
        • 1. Roll Initiative
        • 2. Begin Initiative Pass
        • 3. Begin Action Phase
        • 4. Declare & Resolve Actions of Remaining Characters
        • 5. Begin New Combat Turn
      • Initiative
        • Initiative Attribute
        • Initiative Score
        • Initiative Passes
        • Changing Initiative
        • Initiative and Edge
        • Delaying Actions
        • Timed Items & Initiative
      • Movement
        • Standard Movement
        • Sprinting
        • Running Modifiers
        • Action Phase
      • Matrix Actions
      • Free Actions
        • Call a Shot
        • Change Linked Device Mode
        • Drop Object
        • Drop Prone
        • Eject Smartgun Clip
        • Gesture
        • Multiple Attacks
        • Run
        • Speak/Text/Transmit Phrase
      • Simple Actions
        • Activate Focus
        • Call Spirit
        • Change Device Mode
        • Change Gun Mode
        • Command Spirit
        • Dismiss Spirit
        • Fire Bow
        • Fire Semi-Auto, Single-Shot, Burst Fire or Full-Auto
        • Insert Clip
        • Observe in Detail
        • Pick Up/Put Down Object
        • Quick Draw
        • Ready Weapon
        • Reckless Spellcasting
        • Remove Clip
        • Shift Perception
        • Stand Up
        • Take Aim
        • Take Cover
        • Throw Weapon
        • Use Simple device
      • Complex Actions
        • Astral Projection
        • Banish Spirit
        • Cast Spell
        • Fire Full-Auto Weapon
        • Fire Long Burst or Semi-Auto Burst
        • Fire Mounted or Vehicle Weapon
        • Load and Fire Bow
        • Matrix Actions
        • Melee Attack
        • Reload Firearm
        • Rigger Jump In
        • Sprint
        • Summoning
        • Use Skill
      • Interrupt Actions
        • Block
        • Dodge
        • Hit the Dirt
        • Intercept
        • Parry
        • Full Defense
      • Accuracy
      • Armor
        • Armor and Encumbrance
        • Specialized Protection
        • Armor Penetration
      • Damage
        • Types of Injury
        • Physical Damage
        • Stun Damage
        • Wound Modifiers
        • Exceeding the Condition Monitor
        • Special Damage Types
      • Elemental Damage
        • Acid Damage
        • Cold Damage
        • Electricity Damage
        • Fire Damage
        • Falling Damage
        • Fatigue Damage
        • Fatigue from Running
        • Fatigue from Environments
        • Hunger, Thirst, and Sleep Deprivation
      • Combat Resolution
        • Combat Sequence
        • Grazing Hit
    • RANGED COMBAT
      • Ranged Attack Modifiers
      • Environmental Modifiers
        • Environmental Modifiers Compensation
        • Visibility
        • Light/glare
        • Wind
        • Range
        • Recoil
        • Progressive Recoil
        • Single Shots
        • Vehicle and Drone Mounted
        • Weapons
      • Situational Modifiers
        • Attacker Firing from Cover with Imaging Device
        • Attacker Firing From a Moving Vehicle
        • Attacker in Melee Combat
        • Attacker Running
        • Attacker Using Image Magnification
        • Attacker Using Off-Hand Weapon
        • Attacker Wounded
        • Blind Fire
        • Called Shot
        • Previously Aimed with Take Aim
        • Wireless Smartgun
    • FIREARMS
      • Firing Modes
        • Single Shot
        • Semi-Automatic
        • Semi-Automatic Burst
        • Burst Fire
        • Long Burst
        • Full-Auto
        • Suppressive Fire
      • Shotguns
        • Choke Settings
    • PROJECTILES
      • Thrown weapons
        • Shuriken
        • Throwing Knife
        • Grenades
      • Grenade Launchers, Rockets & Missiles
        • Projectile Triggers
        • Determine Scatter
        • Blast Effects
        • Blasts in a Confined Space
        • Multiple Simultaneous Blasts
    • BOWS
      • Crossbows
      • Gunnery
        • Drone Gunnery
      • Sensor Attacks
        • Sensor Targeting

MELEE COMBAT

      • Reach
        • Attacker Making Charging Attack
        • Attacker Prone
        • Called Shot
        • Character Has Superior Position
        • Character Using Off-Hand Weapon
        • Environmental Modifiers
        • Friends in Melee
        • Opponent Prone
        • Touch-Only Attack
      • Melee Damage
      • Multiple Aattackers
        • Simple Bonus
        • Melee Teamwork
    • DEFENDING IN COMBAT
      • Ranged defense
      • Melee Defense
        • Defender Inside a Moving Vehicle
        • Defender Prone
        • Defender Unaware of Attack
        • Defender Wounded
        • Attacker has longer Reach
        • Defender has longer Reach
        • Defender Receiving a Charge
        • Defender has Defended Against Previous Attacks
        • Firing Flechette on Narrow Spread
        • Firing Flechette on Medium Spread
        • Firing Flechette on Wide Spread
        • Attacker Firing Full Auto Burst
        • Attacker Firing Long Burst or Full-Auto
        • Attacker Firing Burst or Semi-auto Burst
        • Defender in Melee Target of Ranged Attack
        • Defender Running
        • Defender/Target Has Good Cover
        • Defender/Target Has Partial Cover
        • Targeted by an Area-Effect Attack
      • Cover
      • Active defenses
        • Full Defense
        • Dodge
        • Parry
        • Block
    • SPECIAL ACTIONS
      • Surprise
        • Surprise and Perception
        • Surprise Tests
        • Ambushing
        • Surprise in Combat
        • Effects of Surprise
      • Interception
      • Knockdown
      • Subduing
      • Called Shots
      • Multiple Attacks
      • Dead Man’s trigger
    • BARRIERS
      • Shooting Through Barriers
      • Destroying Barriers
      • Penetration Weapons
      • Body Barriers
    • VEHICLES
      • Vehicle Combat
      • Vehicle Stats
      • Vehicle Tests
        • Modifiers
        • Pilot has Impaired Visibility
        • Piloting in Limited Light Conditions
        • Pilot Unaware of Event
        • Pilot Wounded
        • Piloting a Damaged Vehicle
        • Piloting Using AR/VR
      • Crashes
    • VEHICLE COMBAT
      • Tactical Combat
      • Movement Rates
      • Actions
      • Free Actions
        • Change Linked Device Mode
      • Simple Actions
        • Use Sensors
        • Use Simple Device
      • Complex Actions
        • Control Vehicle
        • Fire a Vehicle Weapon
        • Make Vehicle Test
        • Ramming
      • Chase Combat
        • Chase Ranges
        • Determine Chase Environment
      • Chase Actions
        • Catch-Up/Break Away
        • Cut-Off
        • Ram
        • Stunt
      • Passenger Actions
        • Attacks Against Vehicles
        • Vehicle Damage
        • Evasive Driving
        • Called Shot on Vehicles
        • Damage and Passengers
    • HEALING
      • First Aid
      • Natural Recovery
        • Stun Damage
        • Physical Damage
      • Glitches & Healing
      • Medicine
      • Medkits and Autodocs
      • Magical Healing
      • Physical Damage Overflow
      • Stabilization
  • ROOFTOPS & RAINBOWS
  • THE MATRIX
    • Wireless World
      • Matrix Basics
      • Virtual Visions
      • The Population of the Matrix
        • Personas
        • Devices
        • Files
        • Hosts
        • Matrix Authentication Recognition Keys
      • The Matrix: For You and Against You
        • Grids
        • Looking Down: Grid Overwatch Division
      • Augmented World
        • Life with a Commlink
        • Shadowrunning with a Commlink
      • The Digital Underground
        • Deckers
        • Technomancers
    • (MIS)USING THE MATRIX
    • CRACKING THE MATRIX SPINE
      • Matrix Skills
        • Using Computer
        • Using Cybercombat
        • Using Electronic Warfare
        • Using Hacking
        • Using Hardware
        • Using Software
        • Using Resonance
      • Matrix Attributes
        • Attack
        • Sleaze
        • Data Processing
        • Firewall
        • Files & Matrix Attributes
      • Cyberdecks
        • Deck Configuration
        • Reconfiguring Your Deck
      • Matrix Damage
        • Bricking
        • Repairing Matrix Damage
        • Non-Devices and Matrix Damage
        • Biofeedback Damage
        • Dumpshock & Link-Locking
      • User Modes
        • Augmented Reality
        • Cold-Sim Virtual Reality
        • Hot-Sim Virtual Reality
      • Making Connections
        • Noise
        • Illegal Actions
        • Overwatch Score and Convergence
        • Direct Connections
        • PANs and WANs
      • Grids
        • Grids on a Run
        • The Public Grid
        • Local Grids
        • Global Grids
      • Devices and Personas
        • Devices
        • Persona
      • Matrix Perception
        • Spotting Duration
        • Running Silent
        • Noticing Hackers
      • Recognition Keys
        • Owners
      • Matrix Actions
        • Brute Force
        • Change Icon
        • Check Overwatch Score
        • Control Device
        • Crack File
        • Crash Program
        • Data Spike
        • Disarm Data Bomb
        • Edit File
        • Enter/Exit Host
        • Erase Mark
        • Erase Matrix Signature
        • Format Device
        • Full Matrix Defense
        • Grid Hop
        • Hack on the Fly
        • Hide
        • Invite Mark
        • Jack Out
        • Jam Signals
        • Jump Into Rigged Device
        • Matrix Perception
        • Matrix Search
        • Reboot Device
        • Send Message
        • Set Data Bomb
        • Snoop
        • Spoof Command
        • Switch Interface Mode
        • Trace Icon
    • PROGRAMS
      • Program Listing
        • Common Programs
        • Hacking Programs
      • Agents
    • HOSTS
      • Host Archives
      • Host Attributes
      • Host Convergence
      • Intrusion Countermeasures
        • Security Response
      • Types of IC
        • Acid
        • Binder
        • Black IC
        • Blaster
        • Crash
        • Jammer
        • Killer
        • Marker
        • Patrol
        • Probe
        • Scramble
        • Sparky
        • Tar Baby
        • Track
    • TECHNOMANCERS
      • Technomancer Life
      • Resonance
        • Resonance Signatures
      • Resonance Actions
        • Call/Dismiss Sprite
        • Command Sprite
        • Compile Sprite
        • Decompile Sprite
        • Kill Complex Form
        • Register Sprite
        • Thread Complex Form
      • Living Persona
        • Rebooting Your Living Persona
        • Using Mundane Electronics
      • Threading
        • Killing Complex Forms
      • Fading
      • Resonance Library
        • Cleaner
        • Diffusion of [Matrix Attribute]
        • Editor
        • Infusion of [Matrix Attribute]
        • Static Veil
        • Pulse Storm
        • Puppeteer
        • Resonance Channel
        • Resonance Spike
        • Resonance Veil
        • Static Bomb
        • Stitches
        • Transcendent Grid
        • Tattletale
      • Sprites
        • Compiling a Sprite
        • Compiled Sprite Tasks
        • Registering a Sprite
        • Registered Sprite Tasks
        • Sprite-Technomancer Link
        • Decompiling Sprites
      • Sprite Powers
        • Camouflage
        • Cookie
        • Diagnostics
        • Electron Storm
        • Gremlins
        • Hash
        • Stability
        • Suppression
        • Watermark
      • Submersion
        • Increased Resonance
        • Access to the Resonance Realms
        • Echoes
      • Sprite Database
        • Courier Sprite
        • Crack Sprite
        • Data Sprite
        • Fault Sprite
        • Machine Sprite
  • THE DANGER OF SIDER JOBS
  • RIGGERS
    • FREE AS A BIRD
      • The Game is Rigged
        • Riggers in the Shadows
    • BEING THE MACHINE
      • More than Metahuman
      • The Control Rig
      • Complete Control
        • Control Override
      • Rigging Skills
      • Rigging and You
        • Taking the Jump
        • VR and Rigging
        • Rigging and Limits
        • Noise and Rigging
        • Physical Damage
        • Matrix Damage
        • Jumping Out
        • Riggers and Deckers
      • Rigger Command Console
        • Noise Reduction & Sharing
        • Data Processing & Firewall
        • Group Command and Jumping Around
        • PANs & WANs (Rigger Style)
        • Electronic Warfare for Riggers
        • Getting Hacked
        • Getting Dumped
      • Drones
        • Drones in the Matrix
        • Pilot Programs
        • Autosofts
        • Drone Combat
        • Drone Perception
        • Drone Infiltration
        • Drone Initiative
        • Repairing Drones
  • A LITTLE SHADOW MUSIC
  • MAGIC
    • INTRODUCTION
    • MAGIC BASICS
      • Magic
      • Magical Skills
      • Force
      • Inherent Limit: Astral
      • Drain
      • Power Points
    • TRADITIONS
      • The Hermetic Mage
      • The Shaman
    • MAGICAL LODGES
    • PERCEIVING MAGIC
    • SORCERY
      • Spellcasting
        • Step 1: Choose Spell
        • Step 2: Choose the Target
        • Step 3: Choose Spell Force
        • Step 4: Cast Spell
        • Step 5: Determine Effect
        • Step 6: Resist Drain
        • Step 7: Determine Ongoing Effects
        • Glitches
    • SPELL CHARACTERISTICS
      • Combat Spells
        • Acid Stream
        • Toxic Wave
        • Punch
        • Clout
        • Blast
        • Death Touch
        • Manabolt
        • Manaball
        • Flamethrower
        • Fireball
        • Lightning Bolt
        • Ball Lightning
        • Shatter
        • Powerbolt
        • Powerball
        • Knockout
        • Stunbolt
        • Stunball
      • Detection Spells
        • Analyze Device
        • Analyze Magic
        • Analyze Truth
        • Clairaudience
        • Clairvoyance
        • Combat Sense
        • Detect Enemies
        • Detect Enemies, Extended
        • Detect Individual
        • Detect Life
        • Detect Life, Extended
        • Detect [Life Form]
        • Detect [Life Form]
        • Detect Magic
        • Detect Magic, Extended
        • Detect [Object]
        • Mindlink
        • Mind Probe
      • Health Spells
        • Antidote
        • Cure Disease
        • Decrease [Attribute]
        • Detox
        • Heal
        • Increase [Attribute]
        • Increase Reflexes
        • Oxygenate
        • Prophylaxis
        • Resist Pain
        • Stabilize
      • Illusion Spells
        • Agony
        • Mass Agony
        • Bugs
        • Swarm
        • Confusion
        • Mass Confusion
        • Chaos
        • Chaotic World
        • Entertainment
        • Trid Entertainment
        • Invisibility
        • Improved Invisibility
        • Mask
        • Physical Mask
        • Phantasm
        • Trid Phantasm
        • Hush
        • Silence
        • Stealth
      • Manipulation Spells
        • Animate
        • Mass Animate
        • Armor
        • Control Actions
        • Mob Control
        • Control Thoughts
        • Mob Mind
        • Fling
        • Ice Sheet
        • Ignite
        • Influence
        • Levitate
        • Light
        • Magic Fingers
        • Mana Barrier
        • Physical Barrier
        • Poltergeist
        • Shadow
    • COUNTERSPELLING
        • Spell Defense
        • Dispelling
    • RITUAL SPELLCASTING
        • Step 1: Choose Ritual Leader
        • Step 2: Choose Ritual
        • Step 3: Choose the Force of the Ritual Spell
        • Step 4: Set Up the Foundation
        • Step 5: Give the Offering
        • Step 6: Perform the Ritual
        • Step 7: Seal the Ritual
        • Ritual Failure
        • Glitches
    • RITUALS
        • Curse
        • Prodigal Spell
        • Remote Sensing
        • Ward
        • Circle of Protection
        • Circle of Healing
        • Renascence
        • Watcher
        • Homunculus
      • Learning Spells
    • CONJURING
      • Summoning
        • Step 1: Choose Spirit Type & Force
        • Step 2: Attempt Summoning
      • Step 3: Resist Drain Glitches
      • Binding
      • Banishing
      • Spirit Basics
        • Spirit-Summoner Link
        • Spirit Range
      • Spirit Services
        • Unbound Spirit Services
        • Bound Spirit Services
        • Spirits and Edge
    • ENCHANTING
      • Alchemy
        • Step 1: Choose a Spell
        • Step 2: Choose Spell Force
        • Step 3: Choose the Lynchpin for the Preparation
        • Step 4: Choose Preparation Trigger
        • Step 5: Create the Preparation
        • Step 6: Resist Drain
        • Glitches
        • The Finished Preparation
      • Using a Preparation
      • Artificing
        • Step 1: Choose Focus Formula
        • Step 2: Obtain the Telesma
        • Step 3: Prepare the Magical Lodge
        • Step 4: Spend Reagents
        • Step 5: Craft the Focus
        • Step 6: Resist Drain
      • Artifact Assensing
      • Disenchanting
        • Disjoining
    • ADEPTS
      • Using Powers
      • Adept Powers
        • Adrenaline Boost
        • Astral Perception
        • Attribute Boost
        • Combat Sense
        • Critical Strike
        • Danger Sense
        • Enhanced Perception
        • Enhanced Accuracy
        • Improved Ability
        • Improved Physical Attribute
        • Improved Potential
        • Improved Reflexes
        • Improved Sense
        • Killing Hands
        • Kinesics
        • Light Body
        • Missile Parry
        • Mystic Armor
        • Natural Immunity
        • Pain Resistance
        • Rapid Healing
        • Spell Resistance
        • Traceless Walk
        • Voice Control
        • Wall Running
    • THE ASTRAL WORLD
      • Auras & Astral Forms
      • Astral Signature
      • Astral Perception
      • Astral Projection
        • Astral Movement
        • Manifesting
        • Staying Astral
      • Astral Detection
      • Astral Combat
      • Astral Tracking
    • MANA BARRIERS
      • Getting Around Mana Barriers
        • Astral Intersections
    • REAGENTS
      • Harvesting Reagents
    • FOCI
      • Focus Types
        • Enchanting Foci
        • Metamagic Foci
        • Power Foci
        • Qi Foci
        • Spell Foci
        • Spirit Foci
        • Weapon Foci
    • MENTOR SPIRITS
      • Mentor Spirit Archetypes
        • Bear
        • Cat
        • Dog
        • Dragonslayer
        • Eagle
        • Fire-Bringer
        • Mountain
        • Rat
        • Raven
        • Sea
        • Seducer
        • Shark
        • Snake
        • Thunderbird
        • Wise Warrior
        • Wolf
    • INITIATION
      • Initiate Powers
        • Increased Magic
        • Metaplanar Access
        • Metamagic
  • ALL THE ANGLES
  • GAMEMASTER ADVICE
    • ROLE OF THE GAMEMASTER
    • PRE-GAME CONSIDERATIONS
      • Know Your Players
      • Know Yourself
      • Group Rules and Boundaries
      • Group Template
      • Final Thoughts
    • DESIGNING A RUN
      • The Hook
      • Background
      • Scenes
      • Scene Types
        • Social
        • Investigation
        • Action
      • Build Backward
        • Transitions
        • Write the Background
      • Opposition
        • Be Appropriate
        • Give Equal Opportunities
        • Have Stats For Easy Access
      • Plot Hole Check
      • Game Extras
        • Document Hand-Outs
        • Maps
        • Props
        • Music
      • Run Templates
        • DataSteal
        • Assassination or Destruction
        • Extraction or Insertion
        • Misdirection
        • Protection
        • Delivery
      • Random Run Tables
        • Job Type
        • Meet Locations
        • MacGuffins
        • Employers
        • Twists
    • NON-PLAYER CHARACTERS
      • Description
      • Personality
      • Background
      • Motivations
      • Stats
        • Full Build
        • Story Build
        • Improvised Build
      • Roleplaying the NPC
        • Know Their Purpose
        • Stay Focused on Players
        • Let Them Go
    • GAME MANAGEMENT
      • Shadowrun’s Three Worlds
      • Spotlight Time
        • Character Skills
        • Player Personality
        • Step In
      • Pace
      • Handling surprises
        • Relocate
        • Replace
        • Remove
      • Running Scenes
        • Investigation
        • Social
        • Action
    • CAMPAIGNS
      • Campaign Plots
      • Plot Pacing
      • Plan to Finish
      • Data Management
      • Campaign Time and Character Advancement
      • Alternate Campaigns
        • Street Scum
        • High Life
        • Military or Mercenary
        • DocWagon
        • Criminal Syndicates
    • SECURITY IN THE SIXTH WORLD
      • High Threat Response
        • HTR Team Response Time
      • Countering Physical Threats
        • Cover
        • Suppression
        • Ambushes
        • Traps
      • Countering Matrix Threats
        • Access Limitation
        • PANs and WANs
        • Hosts and IC
        • GODs and Spiders
        • Wired Security
      • Countering Magic Threats
        • Tactics for Mundanes
        • Contracted Magical Security
        • Magical Barriers
        • Critters and Spirits
        • Drones
      • Security Devices
        • Landscaping
        • Barriers
        • Doors, Windows, & Locks
        • Sensors and Scanners
        • Automated Defenses
    • IDENTIFICATION
      • System Identification Number (SIN)
        • Issuing a SIN
        • Licenses
      • Fake SINs
        • Checking a Fake SIN
        • Burned SINs
    • DROP-IN LOCATIONS
      • Hell-Hole Bar
      • Secret Research Station
      • Nova-Hot Club
      • Mom-and-Pop Shop
      • No-Tell Motel
      • Large Corp Office
      • Hospital or Clinic
      • High-End Residential
      • Derelict Building
    • REPUTATION
      • Street Cred
      • Notoriety
      • Public Awareness
    • LIFESTYLES
      • Luxury
      • High
      • Middle
      • Low
      • Squatter
      • Streets
      • Hospitalized
      • Lifestyle Options
        • Special Work Area
        • Extra Secure
        • Obscure/Difficult to Find
        • Cramped
        • Dangerous Area
      • Paying the Bills
      • Buying a Lifestyle
      • Team Lifestyles
    • RUN REWARDS
      • Cash
        • Sample Run Cost Calculations
      • Karma
  • HELPS AND HINDRANCES
    • NON-PLAYER CHARACTERS
      • Grunts
        • Condition Monitors
        • Professional Rating
        • Group Edge
        • Lieutenants
      • Sample Grunts
        • Professional Rating 0
        • Professional Rating 1
        • Professional Rating 2
        • Professional Rating 3
        • Professional Rating 4
        • Professional Rating 5
        • Professional Rating 6
      • Prime Runners
        • Building Prime Runners
        • The Hand of God
      • Contacts
        • Contacts by the Numbers
        • Using Contacts
        • Glitches
        • Favor for a Friend
        • Sample Contacts
    • CRITTERS
      • Attributes and Skills
        • Movement
      • Powers
        • Accident
        • Animal Control
        • Armor
        • Astral Form
        • Binding
        • Compulsion
        • Concealment
        • Confusion
        • Corrosive Spit
        • Dragonspeech
        • Dual Natured
        • Elemental Attack
        • Energy Aura
        • Engulf
        • Enhanced Senses
        • Essence Drain
        • Fear
        • Guard
        • Hardened Armor
        • Hardened Mystic Armor
        • Immunity
        • Infection
        • Influence
        • Innate Spell
        • Materialization
        • Mimicry
        • Mist Form
        • Movement
        • Mystic Armor
        • Natural Weapon
        • Noxious Breath
        • Paralyzing Howl
        • Paralyzing Touch
        • Petrification
        • Psychokinesis
        • Regeneration
        • Sapience
        • Search
        • Venom
        • Weather Control
      • Weaknesses
        • Allergy
        • Dietary Requirement
        • Essence Loss
        • Induced Dormancy
        • Reduced Senses
        • Uneducated
        • Vulnerability
      • Critter Combat
      • Mundane Critters
        • Dog
        • Great Cat
        • Horse
        • Shark
        • Wolf
      • Paracritters
        • Barghest
        • Basilisk
        • Cockatrice
        • Devil Rat
        • Ghoul
        • Hell Hound
        • Sasquatch
        • Vampire
      • Dracoforms
        • Eastern Dragons
        • Feathered Serpent
        • Western Dragon
    • TOXINS, DRUGS, AND BTLS
      • Toxins
      • Using Toxins
        • Concentration
        • Antidotes
      • Sample Toxins
        • CS/Tear Gas
        • Gamma-Scopolamine
        • Narcoject
        • Nausea Gas
        • Neuro-Stun
        • Pepper Punch
        • Seven-7
      • Drugs and BTLs
      • Drugs
        • Bliss
        • Cram
        • Deepweed
        • Jazz
        • Kamikaze
        • Long Haul
        • Nitro
        • Novacoke
        • Psyche
        • Zen
      • Better Than Life
        • BTL Chips
        • BTL Downloads
    • SUBSTANCE ABUSE AND ADDICTION
      • Addiction Tests
      • Role-Playing Addiction
      • Getting a Fix
      • Withdrawal and Staying Clean
      • Overdosing
  • STREET GEAR
    • GEAR RATINGS
    • BUYING GEAR
      • Standard Goods
        • Starting Gear
      • Black Market Goods
        • Contacts and Availability
    • FENCING GEAR
      • Contacts and Fencing
    • (IL)LEGALITY
      • Jurisdiction
    • CONCEALING GEAR
      • Noticing hidden Gear
        • Actively Hiding Gear
    • CARRYING GEAR
      • Carrying Capacity
      • Encumbrance
    • SIZE COSTS
      • Using Unadapted Gear
    • WIRELESS FUNCTIONALITY
      • Wireless Bonuses
      • Turning It Off
        • Throwbacks
      • Incompatibility
    • GEAR LISTING
      • Melee Weapons
        • Blades
        • Clubs
        • Other Melee Weapons
      • Projectile and Throwing Weapons
      • Firearms
        • Tasers
        • Hold-Outs
        • Light Pistols
        • Heavy Pistols
        • Machine Pistols
        • Submachine Guns
        • Assault Rifles
        • Sniper Rifles
        • Shotguns
        • Special Weapons
        • Machine Guns
        • Cannons & Launchers
      • Firearm Accessories
      • Ammunition
      • Grenades, Rockets, and Missiles
        • Grenades
        • Rockets and Missiles
      • Explosives
      • Clothing and Armor
        • Armor
        • Armor Modifications
        • Helmets and Shields
    • ELECTRONICS
      • Commlinks
      • Cyberdecks
        • Electronics Accessories
      • RFID Tags
      • Communications and Countermeasures Software
      • Skillsofts
      • ID and Credit
      • Tools
      • Optical and Imaging Devices
      • Optical Devices
      • Vision Enhancements
      • Audio Devices
      • Audio Enhancements
      • Sensors
        • Housings
        • Sensor Functions
      • Security Devices
      • Breaking and Entering Gear
      • Industrial Chemicals
      • Survival Gear
      • Grapple Gun
      • Biotech
      • DocWagon Contract
      • Slap Patches
      • Augmentation
        • Cyberware/Bioware Grades
        • Cybersurgery/Recovery Time
      • Headware
      • Eyeware
      • Earware
      • Bodyware
      • Cyberlimbs
      • Cyberlimb Enhancements
      • Cyberlimb Accessories
      • Cyber Implant Weapons
      • Bioware
      • Cultured Bioware
    • MAGICAL EQUIPMENT
    • VEHICLES and DRONES
      • Bikes
      • Cars
      • Trucks and Vans
      • Boats
      • Submarines
      • Fixed-Wing Aircraft
      • Rotorcraft
      • VTOL/VSTOL
      • Microdrones
      • Minidrones
      • Small Drones
      • Medium Drones
      • Large Drones
  • INDEX
  • RANDOM RUN GENERATOR
  • RECORD SHEETS