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*INTRODUCTION | *INTRODUCTION | ||
**Filling in the Blanks | **Filling in the Blanks |
Version vom 6. September 2013, 16:11 Uhr
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- INTRODUCTION
- Filling in the Blanks
- IN THEIR OWN WORDS
- CHARACTER CREATION
- The Concept
- The Numbers
- Character Creation Options
- Edges and Flaws
- New Character Types
- Metahuman Variants
- SKILLS AND TRAINING
- Revised Skill Web
- Revised Default Rules
- Optional Dice Pools
- Optional Training Rules
- Learning a New Skill
- Training Days
- Improving Attributes
- HOW TO HIRE A SHADOWRUNNER
- CONTACTS AND ENEMIES
- Maximizing Contacts
- Contact Levels
- Friend of a Friend
- Special Contacts
- Playing Contacts
- Enemies
- ADVANCED RULES
- Karma
- Magic
- Creating Prime Runners
- State of the Art
- Retirement
- Optional Rules
- RUNNING THE GAME
- The Role of the Gamemaster
- Key to Gamemastering Success
- Keys to a Good Adventure
- Plotting a Shadowrun Adventure
- Archetypal Adventure Plots
- Campaign Considerations
- Solutions to Common Problems
- ALTERNATE CAMPAIGN CONCEPTS
- Where Does It Hurt?
- Smile, You're on Camera!
- Trained to be Ghosts
- I Am the Law
- Double, Double Toil and Trouble
- This Is Our Turf, Meat
- Gangs in Shadowrun
- SHADOWRUN CHARACTER SHEETS
- INDEX