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{{Quellenrücklink|en|The Grimoire: 14th Edition, 2050|A=0|Ä=0|B=1|C=1|E=0|I=1|X=0|Q=0|S=0|W=0}}
{{Quellenrücklink|en|The Grimoire: 14th Edition, 2050|A=0|Ä=0|B=1|C=1|E=0|I=1|X=0|Q=0|S=0|W=0}}
*Introduction
*'''Introduction'''
*Making [[Magier|Magicians]]
*'''Making [[Magier|Magicians]]'''
*Magic And Society
*'''Magic And Society'''
*[[Adept]]s
**The Magical Child
*[[Initiation]]
**Magic And Religion
*[[Metamagie|Metamagic]]
**Magic And The Law
*[[Geas]]a
**Magic And Business
*[[Magische Gruppe|Magical Groups]]
*'''[[Adept]]s'''
*[[Verzauberung|Enchanting]]
**Magical Adepts
*[[Zauberspruch|Spells]] And Spell Design
**Shamanic Adepts
*[[Astralraum|Astral Space]]
**Physical Adepts
*[[Geist|Spirits]]
***Powers Of Physical Adepts
*[[Freier Geist|Free Spirits]]
***Physical Adepts and Magic
*Magical Threats
*'''[[Initiation]]'''
*Appendix
**Grades Of Initiation
*Glossary
**Benefits Of Initiation
*Spell Directory
**Karma And Initiation
*Index
**Ordeals
***Orgeal Types
*'''[[Metamagie|Metamagic]]'''
**Centering
***Centering Skills
***Choosing Centering Skills
***Centering Tests
***Centering vs. Drain
***Centering vs. Penalties
***Centering And Spellcasting
**Quickening
***Vreaking Quickened Spells
**Dispelling
**Shielding
**Masking
*'''[[Geas]]a'''
**Getting A Geas
**Way Of The Burnout
***Standard Geasa
**Creating New Geasa
*'''[[Magische Gruppe|Magical Groups]]'''
**Strictures
***Individual Strictures
***Group Strictures
**Customs
**Group Resources
***Street Resources
***Squatter Resources
***Low Resources
***Middle Resources
***Upper Resources
***Luxury Resources
**Patrons
**Finding A Group
**Joining A Group
**Founding A Group
**Building A Group
***Group Purpose
***Membership Size
***Membership Limitations
***Membership Strictures
***Resources, Dues, and Patrons
**Pre-Generated Magical Groups
***Sisterhood Of Ariadne
***Hermetic Order Of The Auric Aurora
***Mitsuhama Research Unit 12
***Bear Doctor Society
***The Moonlight Thorns
*'''[[Verzauberung|Enchanting]]'''
**Enchanting And Drain
**Enchanting Gear
**Talismongering
***Enchanting Materials
***Gathering Materials
***The Gathering Test
***Refining Materials
***Making Fetishes
***Making Ritual Materials
***Analyzing Magical Items
**Alchemy
***Arcana
***Making Radicals
***Orichalcum
**Focuses
***Fetish Focus
***Spell Lock
***Spell Purpose Focus
***Specific Spell Focus
***Spirit Focus
***Power Focus
***Weapon Focus
**Artificing
***Designing A Formula
***Exotic Materials
***The Material Basis
***Alchemical Materials
***The Enchanting Test
***First Bonding
***Stacking Enchantments
**Bonding Focuses
***Unique Enchantments
*'''[[Zauberspruch|Spells]] And Spell Design'''
**How Spells Work
***Spell Force
**Combat Spells
***Area Spells
**Detection Spells
***Range
***Target Numbers
**Manipulation Spells
***Damaging Manipulations
**Elemental Effects
***Acid
***Blast
***Fire
***Ice
***Lightning
***Water
**Spell Formulas
***Inspiration
***The Design
***Using The Formula
**Inventing New Spells
***Spell Purpose
***Mana Or Physical
***Duration
***Base Drain
***Drain Category Modifiers
***Drain Staging Modifiers
**Designing Spells
***Combat Spells
***Detection Spells
***Health Spells
***Illusion Spells
***Manipulation Spells
*'''[[Astralraum|Astral Space]]'''
**Astral Bodies
***Humans On The Astral
***Dual Beings On THe Astral
***Magical Entities
***Astral Beings
***Other Beings
***Objects in Astral Space
**Etheric Terrain
***Information In Astral Space
***Background Count
**Auras
***Aura Reading
***Information In The Aura
***Aura Reading Skill
**Astral Combat: Alternative Rules
***Astral Initiative
***Astral Combat Skills
***Resolving Astral Combat
***Astral Pools
***Astral Damage
***Armor On The Astral
***Condition Monitors
***Astral Evasion
**Astral Combatants
***Barriers in Combat
***Dual Beings In Combat
***Focuses In Combat
***Spells In Combat
**Astral Security
***Wards
**Metaplanes
***Astral Quest
***Metaplanar Geography
***Quest Tests
***Dweller On The Threshold
***Metaplaces
***Types Of Quest
*'''[[Geist|Spirits]]'''
**Spirit Form
***Astral Form
***Manifest Form
***Great Form
***Spirit Initiative
**Disruption
***Healing Spirits
**Elemantals
***Bound Elementals
**Elemental Powers
***Engulf
***Flame Aura
***Flame Projection
***Movement
***Noxious Breath
***Psychokinesis
***Great Elementals
**Nature Spirits
***Domains
***Multiple Spirits In A Domain
***Nature Spirit Powers
***Toxic Domains
**Native Planes
**Allies
***Native Planes Of Allies
***Powers Of Allies
***Services Of Allies
***Designing The Ally
***Ally Formula
***Ritual Of Summoning
***Ritual Of Change
***Losing The Ally
***Banishing The Ally
**Watchers
***Characteristics Of Watchers
***Watchers And Astral Tracking
***Jobs For Watchers
*'''[[Freier Geist|Free Spirits]]'''
**Born Free
**Motivations
***Tricksters
***Shadows
***Guardians
***Animus/Anima
***Players
**Free Spirits and Karma
**True Names
***Learning a True Name
***Determining The Native Plane
***Quest For The True Name
***Binding A Free Spirit
***Other Uses Of True Names
**Sprit Energy
**Powers Of Free Spirits
***Animal Form
***Astral Gateway
***Aura Masking
***Dispelling
***Hidden Life
***Human Form
***Personal Domain
***Possession
***Sorcery
***Wealth
**Designing Free Spirits
***Spirit Type
***Spirit Attributes
***Spirit Powers
***Filling In The Blanks
*'''Magical Threats'''
**Threat Ratings
**Toxic Shamans
***Toxic Totems
***Toxic Spirits
***Toxic Threats
**Insect Shamans
***The Hive
***Insect Spirits
***Workers And Soldiers
***True Form Insect Spirits
***Flesh Form Insect Spirits
***Queen Spirit
***Special Powers
***Insect Threat
*'''Appendix'''
**Rules Modifications
***Magicians And Tech
***Spell Damage
***Resistance Tests
***New Totems
***Magical Prices
***Enchanting Supplies
***Focuses
***Spell Formulas
***Magical Supplies
***Magical Supplies Price List
*'''Glossary'''
*'''Spell Directory'''
**Table of Spells
*'''Index'''


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Version vom 23. Juli 2014, 07:47 Uhr


  • Introduction
  • Making Magicians
  • Magic And Society
    • The Magical Child
    • Magic And Religion
    • Magic And The Law
    • Magic And Business
  • Adepts
    • Magical Adepts
    • Shamanic Adepts
    • Physical Adepts
      • Powers Of Physical Adepts
      • Physical Adepts and Magic
  • Initiation
    • Grades Of Initiation
    • Benefits Of Initiation
    • Karma And Initiation
    • Ordeals
      • Orgeal Types
  • Metamagic
    • Centering
      • Centering Skills
      • Choosing Centering Skills
      • Centering Tests
      • Centering vs. Drain
      • Centering vs. Penalties
      • Centering And Spellcasting
    • Quickening
      • Vreaking Quickened Spells
    • Dispelling
    • Shielding
    • Masking
  • Geasa
    • Getting A Geas
    • Way Of The Burnout
      • Standard Geasa
    • Creating New Geasa
  • Magical Groups
    • Strictures
      • Individual Strictures
      • Group Strictures
    • Customs
    • Group Resources
      • Street Resources
      • Squatter Resources
      • Low Resources
      • Middle Resources
      • Upper Resources
      • Luxury Resources
    • Patrons
    • Finding A Group
    • Joining A Group
    • Founding A Group
    • Building A Group
      • Group Purpose
      • Membership Size
      • Membership Limitations
      • Membership Strictures
      • Resources, Dues, and Patrons
    • Pre-Generated Magical Groups
      • Sisterhood Of Ariadne
      • Hermetic Order Of The Auric Aurora
      • Mitsuhama Research Unit 12
      • Bear Doctor Society
      • The Moonlight Thorns
  • Enchanting
    • Enchanting And Drain
    • Enchanting Gear
    • Talismongering
      • Enchanting Materials
      • Gathering Materials
      • The Gathering Test
      • Refining Materials
      • Making Fetishes
      • Making Ritual Materials
      • Analyzing Magical Items
    • Alchemy
      • Arcana
      • Making Radicals
      • Orichalcum
    • Focuses
      • Fetish Focus
      • Spell Lock
      • Spell Purpose Focus
      • Specific Spell Focus
      • Spirit Focus
      • Power Focus
      • Weapon Focus
    • Artificing
      • Designing A Formula
      • Exotic Materials
      • The Material Basis
      • Alchemical Materials
      • The Enchanting Test
      • First Bonding
      • Stacking Enchantments
    • Bonding Focuses
      • Unique Enchantments
  • Spells And Spell Design
    • How Spells Work
      • Spell Force
    • Combat Spells
      • Area Spells
    • Detection Spells
      • Range
      • Target Numbers
    • Manipulation Spells
      • Damaging Manipulations
    • Elemental Effects
      • Acid
      • Blast
      • Fire
      • Ice
      • Lightning
      • Water
    • Spell Formulas
      • Inspiration
      • The Design
      • Using The Formula
    • Inventing New Spells
      • Spell Purpose
      • Mana Or Physical
      • Duration
      • Base Drain
      • Drain Category Modifiers
      • Drain Staging Modifiers
    • Designing Spells
      • Combat Spells
      • Detection Spells
      • Health Spells
      • Illusion Spells
      • Manipulation Spells
  • Astral Space
    • Astral Bodies
      • Humans On The Astral
      • Dual Beings On THe Astral
      • Magical Entities
      • Astral Beings
      • Other Beings
      • Objects in Astral Space
    • Etheric Terrain
      • Information In Astral Space
      • Background Count
    • Auras
      • Aura Reading
      • Information In The Aura
      • Aura Reading Skill
    • Astral Combat: Alternative Rules
      • Astral Initiative
      • Astral Combat Skills
      • Resolving Astral Combat
      • Astral Pools
      • Astral Damage
      • Armor On The Astral
      • Condition Monitors
      • Astral Evasion
    • Astral Combatants
      • Barriers in Combat
      • Dual Beings In Combat
      • Focuses In Combat
      • Spells In Combat
    • Astral Security
      • Wards
    • Metaplanes
      • Astral Quest
      • Metaplanar Geography
      • Quest Tests
      • Dweller On The Threshold
      • Metaplaces
      • Types Of Quest
  • Spirits
    • Spirit Form
      • Astral Form
      • Manifest Form
      • Great Form
      • Spirit Initiative
    • Disruption
      • Healing Spirits
    • Elemantals
      • Bound Elementals
    • Elemental Powers
      • Engulf
      • Flame Aura
      • Flame Projection
      • Movement
      • Noxious Breath
      • Psychokinesis
      • Great Elementals
    • Nature Spirits
      • Domains
      • Multiple Spirits In A Domain
      • Nature Spirit Powers
      • Toxic Domains
    • Native Planes
    • Allies
      • Native Planes Of Allies
      • Powers Of Allies
      • Services Of Allies
      • Designing The Ally
      • Ally Formula
      • Ritual Of Summoning
      • Ritual Of Change
      • Losing The Ally
      • Banishing The Ally
    • Watchers
      • Characteristics Of Watchers
      • Watchers And Astral Tracking
      • Jobs For Watchers
  • Free Spirits
    • Born Free
    • Motivations
      • Tricksters
      • Shadows
      • Guardians
      • Animus/Anima
      • Players
    • Free Spirits and Karma
    • True Names
      • Learning a True Name
      • Determining The Native Plane
      • Quest For The True Name
      • Binding A Free Spirit
      • Other Uses Of True Names
    • Sprit Energy
    • Powers Of Free Spirits
      • Animal Form
      • Astral Gateway
      • Aura Masking
      • Dispelling
      • Hidden Life
      • Human Form
      • Personal Domain
      • Possession
      • Sorcery
      • Wealth
    • Designing Free Spirits
      • Spirit Type
      • Spirit Attributes
      • Spirit Powers
      • Filling In The Blanks
  • Magical Threats
    • Threat Ratings
    • Toxic Shamans
      • Toxic Totems
      • Toxic Spirits
      • Toxic Threats
    • Insect Shamans
      • The Hive
      • Insect Spirits
      • Workers And Soldiers
      • True Form Insect Spirits
      • Flesh Form Insect Spirits
      • Queen Spirit
      • Special Powers
      • Insect Threat
  • Appendix
    • Rules Modifications
      • Magicians And Tech
      • Spell Damage
      • Resistance Tests
      • New Totems
      • Magical Prices
      • Enchanting Supplies
      • Focuses
      • Spell Formulas
      • Magical Supplies
      • Magical Supplies Price List
  • Glossary
  • Spell Directory
    • Table of Spells
  • Index